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How To Change Hud Color In Elite Dangerous Steam

EDHM-Title-1080.jpg

Hello CMDRs,

As you know, Elite has a default orange HUD. Over the years, CMDRs found a way to alter their HUD via an XML modification.
However, the XML method has widespread unintended furnishings on many other important elements, such as the colour of friends/foes on the radar, and pilot portraits.

Elite Unsafe HUD Modern (EDHM) enables precise color changes to most any element on the HUD without the annoying side-effects of the XML method. It also functions to alter the cabin lighting to any colour, or even bi-color if y'all adopt. We've besides dimmed some of the dashboard lights that shine directly in your face up, to reduce eye fatigue.

The modernistic is an application of the shader modding software 3Dmigoto, and is therefore only available on PC (sorry consoles, I wish there was a way..).

EDHM Download link

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Odyssey Update

Firstly, thanks to the Devs for allowing EDHM to continue into Odyssey, it's greatly appreciated

I'm very pleased to announce EDHM for Odyssey is at present bachelor. Dissimilar the Horizons version of EDHM, you lot can set custom RGB colours for every chemical element on the HUD, and ship / station / carrier panels.

Thanks to CMDR Mystler, customisation for the Suit HUD (on-pes) is now bachelor!

Suit-Hud.jpg

Due to the complexity of the Odyssey version, I recommend you lot utilize EDHM UI (adult by Blue Mystic) to install and configure the mod.

Please notation: EDHM UI volition install both the modern and the UI, you don't need to download anything else. You lot can also install the Horizons version from EDHM UI

Every bit EDHM for Odyssey is notwithstanding in evolution, I recommend you join us on the EDHM Discord where you lot can observe the latest updates, new thespian-created themes, and general support

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Horizons

EDHM for Horizons has undergone several major revisions based on CMDR feedback.

Version 1.4 features:

• 19 Cabin/cockpit lighting colours
• nineteen Distributor styles
• 20 CHUD colours (combat HUDs) plus a new bird-of-prey CHUD fashion
• xv Radar colours
• 10 Targeting reticles
• 15 Shield colours
• 15 OwnShip hologram colours plus a new Tron hologram
• 15 Panel line colours

Included is a Console Opacity booster hotkey for times when the sun/starlight is shining on the panels

Version 1.51 features:

• Add XML colours to your panels
• Apply the XML colour matrix to elements on the HUD (that you lot cull)
• OwnCarrier Highlight on the Nav panel (to brand information technology easier to find your carrier in busy systems)
• Explorer Mode dims all internal lights in exploration vessels (Phantom, Anaconda, AspX, DBX, also KMII, Cutter)
• Change colours or turn off supercruise speed lines and snowfall/dust
• Clean the canopy windows
• Night vision colour options
• Can reload any changes you make to .ini files with F11 (Dev style no longer required)

There are 5 pre-gear up profiles you tin admission with CTRL 5, CTRL half-dozen, CTRL seven, CTRL 8, CTRL ix (keybinds can be changed), please run into the Manual for more than information.

More profiles will exist added to the Profile Library in the next post beneath, and there are lots of submissions in the

EDHM Discord

NEW (02 Apr 2021): Anti infinite-fog shader (blackness space, preserve nebulae)
NEW (20 April 2021): Nate'due south Witchspace Lighting Effect (HUD and cabin lights off during a bound)

EDHM is best demonstrated by the following videos:

EDHM-UI (User Interface for Elite Dangerous HUD Mod)
by CMDR Blueish Mystic

UI_Preview.png

EDHM-UI enables the installation and configuration of both EDHM for Horizons and Odyssey via a beautiful UI. You can download the UI from Blue Mystic'southward GitHub, or the EDHM Discord.

If you lot have any questions about the UI delight contact Blue Mystic on the

EDHM Discord Frequently Asked Questions:

Can I configure all the colours myself?

In Horizons, you lot tin can choose an XML (whatsoever colour) and apply that colour to the elements of your choosing. You lot can mix XML colours with the set up of EDHM colours.

In Odyssey, you can set the RGB values for every chemical element on the HUD and panels.

Does information technology work in VR?

Yes!

Is FDev ok with this? Will I become banned for using the mod?

I'm very grateful to

CMDR Exigeous

who contacted FDev on our behalf. FDev are fine with the mod so long as it doesn't provide an advantage over other players, or mod their ARX-related avails.

The mod isn't working for me, all my colours are messed up

This ways yous accept probably changed your HUD XML in GraphicsConfiguration.xml (or the override file in Appdata). The XML colour matrix in GraphicsConfiguration.xml (or the override version) needs to exist reset back to default, delight see the Manual.

It's also important your HDRnode, HDRnode_reference section and PrototypeLightingBalancesEnabled settings (in GraphicsConfiguration.xml) are all set to default besides, or you might run into some graphical glitches. In fact, information technology's best to run a 'Validate Game Files' in the ED Launcher Options menu before installing the modern (which will reset the game files to default, just doesn't erase keybinds)

Does the modern impact FPS?

All modding reduces FPS, and then expect a 10% decrease (approximately). Y'all tin restore your usual FPS past turning down shadows or ambient occlusion quality by i level.

Any FPS drops much larger than 10% indicate a conflict with the modding software, please meet the troubleshooting guide in the EDHM Manual. The Horizons version has been thoroughly tested by a group of beta testers and is stable; the Odyssey version is still in development and volition be optimised at a afterwards engagement (but the impact is however effectually x% of FPS)

How practice I load the modernistic on linux?

CMDR breach_candy has kindly shared these instructions:

Linux users may need to add overrides for the dlls in winecfg.

ane. Run wine64 winecfg
2. Select the Elite executable 'EliteDangerous64.exe' past clicking 'Add together Awarding' and pointing it towards the directory where the executable is located.
3. Click on 'Libraries'
4. In the 'New override for library:' section, type in d3d11, so click 'Add'. Exercise this for d3dcompiler_46 as well.
5. Select d3d11 and click 'Edit...'. Select 'native, builtin'.
6. Select d3dcompiler_46 and click 'Edit...'. Select native.
vii. Click use, then ok. Launch the game.

If you're using Steam to run the game on Linux, and then please see these detailed instructions past CMDR Lunar_Eclipse

How did EDHM happen?

Back in January 2020 I noticed

Old Duck's Immersion modernistic

and started to play effectually with shaders in 3Dmigoto. When the virus lockdown started in April 2020 I began work on the

Wild Goose Chase projection

with CMDR Drspod.

Once that projection was complete, me and my buddy CMDR Xiba2k4 decided to learn shader theory from scratch, with the intention of modding the HUD. Unfortunately Xiba left Aristocracy before the first version of the mod was created, and so I've been working on it solo for the by twelvemonth.

I'm deeply grateful to CMDR DarkStarSword (creator of 3Dmigoto), as none of this would exist possible without him.

Also a huge thank yous to CMDR Blue Mystic for creating EDHM UI.

More info

If yous're interested, here's some older videos of the mod in action

EDHM V1.0
EDHM introduction
DTEA video

Reddit posts:

v1.5
v1.four
v1.31
v1.0

And if yous have any questions, suggestions or feedback then please leave a comment beneath.

I hope you enjoy the modernistic!

o7

Source: https://forums.frontier.co.uk/threads/elite-dangerous-hud-mod-edhm.557033/

Posted by: fosdickgagainfoute.blogspot.com

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